hadean-old/src/Inventory.ts

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import { Serializable } from 'frigid';
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import { Game } from './Game.js';
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import { Item, ItemState } from './registries/Items.js';
import { Popup } from './ui/Popup.js';
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import { Renderable } from './ui/UI.js';
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export class Inventory extends Serializable implements Renderable {
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items: ItemState<any>[];
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ctor() {
this.items ??= [];
}
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validate() {
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const invalid: ItemState<any>[] = [];
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for(const itemState of this.items) {
try {
itemState.item;
} catch {
invalid.push(itemState);
}
}
if(invalid.length === 0) return;
for(const itemState of invalid) {
this.remove(itemState);
}
Popup.show('Invalid ItemStates removed:\n\n' + invalid.map(itemState => itemState.qty + 'x ' + itemState.itemId).join('\n'));
}
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static serializationDependencies() {
return [ItemState];
}
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remove(itemState: ItemState<any>) {
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this.items = this.items.filter(test => test !== itemState);
}
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add(itemState: ItemState<any>) {
this.items.push(itemState);
this.reduceInv();
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}
private reduceInv() {
// TODO deduplicate itemstates...
// use a reduce to reconstruct the array.
// REMEMBER TO MAINTAIN THE OBJECTs!
// dont do immutability to it, as the objects
// may have crossreferences! (maybe)
}
// add(item: Item, qty: number = 1) {
// const id = item.id;
// const existingArr = this.items.filter(itemState => {
// return itemState.itemId === id;
// });
// let existing: ItemState = null;
// if(existingArr.length === 1) {
// existing = existingArr[0];
// }
// if(existing) {
// existing.qty += qty;
// } else {
// this.items.push(new ItemState(item, qty, {}));
// }
// Game.current.sync();
// }
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render() {
return this.items.map(item => item.render()).join('\n');
}
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}