hadean-godot/Scripts/DeconstructionController.gd

35 lines
632 B
GDScript

extends Node2D
@export var grid_input: GridInput
var input_enabled: bool = false
func _input(event):
if event is InputEventKey and event.pressed:
if event.keycode == KEY_B:
toggle()
func toggle():
input_enabled = !input_enabled
if input_enabled: enable_decon()
else: disable_decon()
func enable_decon():
grid_input.request_area(
self,
_confirm_area,
_cancel_area,
GridInput.Style.Delete,
GridInput.AreaType.Rectangle,
false
)
func disable_decon():
grid_input.clear_request()
func _confirm_area(context, area: Rect2i):
pass
func _cancel_area(context):
print("decon cancelled")
input_enabled = false