extends Node2D @export var grid_input: GridInput var input_enabled: bool = false func _input(event): if event is InputEventKey and event.pressed: if event.keycode == KEY_B: toggle() func toggle(): input_enabled = !input_enabled if input_enabled: enable_decon() else: disable_decon() func enable_decon(): grid_input.request_area( self, _confirm_area, _cancel_area, GridInput.Style.Delete, GridInput.AreaType.Rectangle, false ) func disable_decon(): grid_input.clear_request() func _confirm_area(context, area: Rect2i): pass func _cancel_area(context): print("decon cancelled") input_enabled = false