added lwjgl kindof

LWJGL-Render-engine
Marcus Gosselin 2016-03-13 14:36:09 -04:00
parent d8f7e71f79
commit 614ad01547
36 changed files with 727 additions and 53 deletions

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<library name="lwjgl">
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<root url="jar://$PROJECT_DIR$/lwjgl/jar/lwjgl.jar!/" />
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<JAVADOC />
<SOURCES />
</library>
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1
lwjgl/build.txt 100755
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LWJGL 3.0.0b build 64

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Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would
be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.

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Copyright (C) 2002-2014 Jason Evans <jasone@canonware.com>.
All rights reserved.
Copyright (C) 2007-2012 Mozilla Foundation. All rights reserved.
Copyright (C) 2009-2014 Facebook, Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice(s),
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice(s),
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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/*
** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

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libffi - Copyright (c) 1996-2014 Anthony Green, Red Hat, Inc and others.
See source files for details.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
``Software''), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Oculus VR, LLC Software Development Kit License Agreement
Copyright © 2014 Oculus VR, LLC All rights reserved.
The text of this may be found at: http://www.oculusvr.com/licenses/LICENSE-3.2
Human-Readable Summary*:
You are Free to:
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With the Following Restrictions:
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If your applications cause health and safety issues, you may lose your
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The Summary is written as a user-friendly interface to the full Oculus VR Rift
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2.3 You also agree upon Oculus VR's request to provide the source and binary code
of any RIFT SDK Derivatives to Oculus VR. FAILURE TO COMPLY WITH THIS REQUEST
IS THE BASIS FOR AUTOMATIC TERMINATION OF THIS LICENSE BY OCULUS VR.
3. Subject to the terms and conditions of this License, your license to redistribute
and sublicense the RIFT SDK and RIFT SDK Derivatives is also expressly made
subject to the following conditions:
3.1. You may sublicense and redistribute the source, binary, or object code of
the RIFT SDK in whole or in part by itself for no charge or as part of a for charge
piece of Developer Content; provided, however, you may only license, sublicense
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or in part (in either source, binary or object form). If you license, sublicense
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or RIFT SDK Derivatives code the following copyright notice:
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licensees or sublicensees may only use the RIFT SDK or any RIFT SDK Derivatives
or any elements thereof subject to the terms of this Licence and such recipients,
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carry prominent notices stating that you changed the files;
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ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS RIFT
SDK OR THE RIFT SDK DERIVATIVES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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and customary use in describing the origin of the RIFT SDK, LibOVR, or any
element thereof, and reproducing the content of the License Notice file.
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stoppage, computer failure or malfunction, or any and all other commercial
damages or losses), even if you or such contributor has been advised of the
possibility of such damages.
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itself and for all Developer Content created as of March 1, 2014, may be
evidenced by any of the following: your usage of the RIFT SDK or any element
thereof, acceptance of the click-through agreement, or opening the packaging
of the CD-ROM containing the RIFT SDK or any element thereof, including LibOVR.
As this License is updated for future releases of the RIFT SDK and/or LibOVR,
you agree to abide by and meet all requirements of future updates of this
License for those future RIFT SDK releases as evidenced by the same usage of
the RIFT SDK or any element thereof and the future updates of this License
will apply for that future Developer Content that may developed for or with
that future RIFT SDK or any element thereof (i.e., you cannot sidestep out
of the requirements of future updates of the License by developing against
an older release of the RIFT SDK or License).
7. Oculus VR reserves the right to terminate this License and all your
rights hereunder in the event you materially breach this License and fail
to cure such breach within ten (10) business days after notice of breach
from Oculus VR.
8. Furthermore, Oculus VR also reserves the right to cancel or terminate
this License for any of the following reasons upon notice to you, subject
to the appeal process set forth in Section 14 for a wrongful termination:
a) Intellectual property infringement by you with Developer Content
or RIFT SDK Derivatives created by you that is used with or by the
RIFT SDK or any part thereof, or any of the RIFT SDK Derivatives;
b) Developer Content that violates or infringes upon applicable law;
c) Health and safety issues associated with your Developer Content;
d) Failure to comply with or use properly the Oculus Warnings,
Oculus H&S Protocols, or Oculus EULA;
e) Use of the RIFT SDK, RIFT SDK Derivatives or LibOVR with a
commercial product other than an Oculus Approved Product; and
f) Failure to provide required notices or deliver source code
and/or binary of RIFT SDK Derivatives as set forth above.
If you believe that you have been wrongfully terminated under this Section 8
with respect to material breach or with respect to these above conditions,
you have the right to appeal the termination of this License under Section 14.
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this License shall be construed as if such invalid, prohibited or unenforceable
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the advance written consent of Oculus VR, which may be withheld in its sole
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this License will not be construed as a waiver of such provisions or in any way
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13. Your remedies under this License shall be limited to the right to collect
money damages, if any, and you hereby waive your right to injunctive or other
equitable relief.
14. This License shall be governed by the laws of the State of California,
without giving effect to choice of law principles. All disputes relating to
this License shall be resolved by binding non-appearance-based arbitration
before a neutral arbitrator in Orange County, California. If your License
has been terminated hereunder by Oculus, you may appeal your termination
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or decision or any dispute with respect to the arbitration process or procedure
or Oculus VRs exercise of its equitable rights or remedies.

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@ -0,0 +1,31 @@
/*
* Copyright (c) 2012-2014 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

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BIN
lwjgl/src.zip 100755

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@ -0,0 +1,96 @@
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
public class HelloWorld {
// The window handle
private long window;
public void run() {
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
try {
init();
loop();
// Destroy window and window callbacks
glfwDestroyWindow(window);
} finally {
// Terminate GLFW and free the GLFWErrorCallback
glfwTerminate();
}
}
private void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( glfwInit() != GLFW_TRUE )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure our window
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
int WIDTH = 300;
int HEIGHT = 300;
// Create the window
window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL);
if ( window == NULL )
throw new RuntimeException("Failed to create the GLFW window");
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center our window
glfwSetWindowPos(
window,
(vidmode.width() - WIDTH) / 2,
(vidmode.height() - HEIGHT) / 2
);
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
// Set the clear color
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( glfwWindowShouldClose(window) == GLFW_FALSE ) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
}
public static void main(String[] args) {
new HelloWorld().run();
}
}

View File

@ -21,7 +21,7 @@ public class DebugSettings {
x += 10;
y += 20;
int yOff = 20;
g.drawString("" + Time.FPS, x, y);
g.drawString("" + Time.renderTime, x, y);
y += yOff;
g.drawString("" + Time.timedFramesCurrent, x, y);
y += yOff;

View File

@ -1,26 +1,32 @@
package diveengine2d;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferStrategy;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWKeyCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
import java.io.File;
import java.nio.charset.Charset;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.List;
import javax.swing.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
public class Engine extends Canvas {
public class Engine {
public static String gameFolder = null;
public static int WIDTH, HEIGHT;
public static String startScene = null;
public static String name = null;
public static BufferStrategy bs = null;
public static boolean running = true;
// no fucking clue.
private GLFWErrorCallback errorCallback;
private GLFWKeyCallback keyCallback;
//literally a byte address
private long window;
public Engine(String gameFolder) {
@ -53,49 +59,21 @@ public class Engine extends Canvas {
SceneManager.entityDump();
JFrame frame = new JFrame(name);
frame.add(this);
this.setPreferredSize(new Dimension(WIDTH, HEIGHT));
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.requestFocus();
this.addKeyListener(new Input());
this.addMouseMotionListener(new Input());
this.addMouseListener(new Input());
createBufferStrategy(2);
bs = getBufferStrategy();
Time.nanos = System.nanoTime();
try {
init();
loop();
while(running) {
Time.startTime = System.currentTimeMillis();
if (System.currentTimeMillis() > Time.nextSecond) {
Time.nextSecond += 1000;
Time.FPS = Time.framesInCurrentSecond;
Time.framesInCurrentSecond = 0;
System.out.println("Timed Frames: " + Time.timedFramesCurrent);
System.out.println("Calculated Frames: " + Time.FPS);
Time.timedFramesCurrent = 0;
}
Time.framesInCurrentSecond++;
render();
updateScene();
Time.tickTime = (System.nanoTime() - Time.nanos)/16640000d;
Time.deltaTime = Time.tickTime * Time.timeScale;
Time.nanos = System.nanoTime();
// System.out.println("dTime: " + Time.deltaTime);
Time.timedFramesCurrent += Time.deltaTime;
// Destroy window and window callbacks
glfwDestroyWindow(window);
} finally {
// Terminate GLFW and free the GLFWErrorCallback
glfwTerminate();
}
}
public void render() {
/*
Graphics2D g = (Graphics2D)bs.getDrawGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
@ -103,6 +81,7 @@ public class Engine extends Canvas {
DebugSettings.render(g);
Tests.run(g);
bs.show();
*/
}
private void updateScene() {
@ -167,8 +146,90 @@ public class Engine extends Canvas {
System.out.println("Loaded Config File...");
}
private void render(Graphics2D g) {
SceneManager.render(g);
g.setColor(Color.BLACK);
private void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( glfwInit() != GLFW_TRUE )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure our window
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
int WIDTH = 300;
int HEIGHT = 300;
// Create the window
window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL);
if ( window == NULL )
throw new RuntimeException("Failed to create the GLFW window");
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center our window
glfwSetWindowPos(
window,
(vidmode.width() - WIDTH) / 2,
(vidmode.height() - HEIGHT) / 2
);
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, WIDTH, HEIGHT, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
GL.createCapabilities();
// Set the clear color
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( glfwWindowShouldClose(window) == GLFW_FALSE ) {
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
float ratio;
//glfwGetFramebufferSize(window, &width, &height);
ratio = WIDTH / (float) HEIGHT;
glViewport(0, 0, WIDTH, HEIGHT);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
glBegin(GL_TRIANGLES);
glColor3f(1.f, 0.f, 0.f);
glVertex3f(-0.6f, -0.4f, 0.f);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(0.6f, -0.4f, 0.f);
glColor3f(0.f, 0.f, 1.f);
glVertex3f(0.f, 0.6f, 0.f);
glEnd();
glfwSwapBuffers(window);
glfwPollEvents();
}
}
}

View File

@ -14,7 +14,7 @@ public class Input implements KeyListener, MouseListener, MouseMotionListener{
private static List<KeyListener> listeners = new ArrayList<KeyListener>();
public static int mouseX, mouseY;
public static boolean mouse = false;
public static void addKeyListener(KeyListener listener) {
listeners.add(listener);
}

View File

@ -10,5 +10,6 @@ public class Time {
public static double deltaTime = 0;
public static long nextSecond = System.currentTimeMillis() + 1000, startTime = 0;
public static double timedFramesCurrent;
public static long renderTime;
}